While exploring the unclaimed parts of the main map you'll come across resource nodes that can be harvested to yield IC crafting materials that can be used to craft with. Each character can designate a harvesting skill to focus on that lets them gain experience in harvesting nodes of that type, and progressing in that skill improves the yield of each node harvested. Resource nodes appear as a floating exclamation point over a point of interest in the terrain, usually with decorative blocks placed nearby. For metals and stone, some of the terrain will be replaced by an ore vein. Plants have a patch of flowers or grasses around it, and hunting nodes are found all around. The node will give a descriptive message when approached, which will also tell you if it's recharging or is ready to be harvested. The three harvesting skills are Geology, Herbology, and Hunting Mining: Harvest nodes that generally involve digging something up, such as stones and metals. You can find these nodes in visible stone around the map.
Herbalism: Harvest nodes that generally involve getting something from a plant, such as gathering rare herbs. You can find these nodes anywhere.
Hunting: Harvest nodes that generally involve getting useful parts from the corpse of an animal, such as skinning a deer. You can find these nodes as mobs wandering around, which create a harvestable node when killed.
Commands:
/harvest Description: Harvest resources from a node in range. If the node type matches the player’s harvest skill they get at least one of each item on the drop list, with a chance for multiples. If it does not match, the player has a 50% chance of receiving one item.
/harvester level Description: Shows player their current Mining, Herbalism or Hunting levels.
/harvester XP Geology (or) Herbology (or) Hunting Description: Shows player their current Mining, Herbalism or Hunting experience.
/sellharvest Description: Sells whatever harvest the player is holding depending on rarity.